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AI Insights · Timothy · October 2022

Top 5 First Person Games on iOS in Saudi Arabia: Q3 2022 Performance

In Q3 2022, the top five first-person games on iOS in Saudi Arabia showed varied performance in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.

Top 5 First Person Games on iOS in Saudi Arabia: Q3 2022 Performance

In the third quarter of 2022, the top five first-person games on the iOS platform in Saudi Arabia showcased diverse performance trends. The data, provided by Sensor Tower, highlights the weekly downloads, revenue, and active users for these popular games.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in all metrics. Weekly revenue peaked at around $53K in late June but then saw a downward trend, stabilizing at approximately $35K towards the end of September. Downloads started strong with around 14.5K in late June, then gradually declined to about 7.6K by the end of the quarter. Active users remained relatively stable, fluctuating between 305K and 345K throughout the quarter.

Minecraft by Mojang saw a steady decrease in weekly revenue, starting at around $10.7K and dropping to approximately $6.6K by the end of September. Downloads remained fairly consistent, hovering between 350 and 450 each week. Active users showed a declining trend, starting at 22.7K in late June and ending at about 17.4K in late September.

KamaGames's Blackjack 21: Blackjackist had a varied performance. Weekly revenue peaked at around $15.1K in mid-September, with the lowest point at approximately $8.3K in the same month. Downloads saw a significant spike, reaching 1.1K in early September, but averaged around 300 for most of the quarter. Active users also saw a notable increase in mid-September, peaking at around 1.5K.

Sniper 3D: Gun Shooting Games by Wildlife Studios demonstrated inconsistent performance. Weekly revenue fluctuated, peaking at around $5.1K in late August and dipping to approximately $2.2K in mid-September. Downloads showed a similar pattern, with highs of around 8.6K in early August and lows of about 4.4K at the end of September. Active users remained fairly stable, ranging from 25.9K to 34.4K.

Finally, Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed a steady increase in weekly revenue, peaking at around $3.6K in late September. Downloads were highest in late July at around 4.6K, with a decrease to approximately 2.1K by the end of September. Active users steadily increased from 15.5K in late June to 21.6K by late July, before stabilizing around 17.9K in late September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022